Wednesday, 8 February 2012

OUGD202 EVALUATION


What skills have you developed through this module and how effectively do you think you have applied them?

I have learnt a new piece of software (After Effects) and a completely new set of skills to do with motion graphics, as I have never before worked with time. To begin with I found the software incredibly complicated, there were so many small tweaks that could be made to a composition, and at the start it took a while to get my head around how to even place a key-frame effectively, however the Silent Movie brief I started to get the hang of the basics and found the whole program much more enjoyable. I now understand and can work in 4D. In this program I have learnt how to use layer masks, different variations of speed, layer effects and how to accurately match audio to movement. Over this whole module I have learnt how to storyboard and use this as a backup for when my ideas go wrong on after effects. It helped me to think about the beginning, middle and end effectively as well as the pace of how the sequence would go. I think that one of the main skills that I have developed over this module is organisation. I have found that this is the module where even the slightest slip in organisation can be detrimental to your sequence. I now label every layer, photograph, illustration, vector and file, something that I never did before – this is a skill that I will now carry on for the rest of my career and can apply to every part of my life and work.  I have also learnt to render every part of the composition weather it is good or bad, it is the same concept as showing all the work that I have done for a project weather I like it or not. This is something that I was not doing most of the way through the module until I realised that without rendering every experiment in After Effects, I would have no evidence to show.

What approaches to/methods of design production have you developed and how have they informed your design development process?

I have a boarder understanding of motion graphics though researching and looking at videos online and on TV and always thinking about how they enter and leave the composition, what effect they have on the composition and how I can integrate this technique into my sequence.
I have learnt how to story board effectively, and through this I have a clear backup plan for when and if my work goes wrong – in the early part of the module (for Silent movie) I learnt how to explore every single option there was available to even the smallest type of motion. Although I found story boarding for images and longer compositions slightly harder in the Top 10 Brief, I still understand the importance of this method.

What strengths can you identify in your work and how have/will you capitalise on these?

I feel that my research into different types of videos and how text and images come together has been stronger in this module than another other, but there is always room for improvement. My organisation skills have really improved over the course of this module and it has really helped every part of my work. I feel that I am thinking more about the target audience in this module; something that I have always not focused on so much in pervious modules. I also find that I am now a lot more aware of the 3D space around the frame. I think that I chose an effective colour scheme that was relevant to my subject matter.

What weaknesses can you identify in your work and how will you address these in the future?

Storyboarding was my main weakness of the Top 10 project. I Started the whole project with the idea of creating a similar video to all the festival promotion videos – however the difference between them and my project was that they were all showing footage from the festival and not still images. I kept having mental blocks about how to start and end a sequence, I think this was because I was trying to make my ideas far too complicated and not have a defined style. Due to there being too much going on, it meant that when I was thinking about how my indents would go, the start and end would be completely different and I could never join the dots on what to put in between. Another reason why I feel I didn’t do so well with the storyboarding was because I didn’t grasp how short 10 seconds really is, I kept trying to story board for the 60 second title sequence instead of breaking the designing down into manageable chucks. I found it incredibly difficult to begin with (with the top 10 project) to think in motion and how one piece of text and image would flow / move into the next. This wasn’t a problem for the silent movie brief as I was just working with one word and trying to portray one motion.

Identify five things that you will do differently next time and what do you expect to gain from doing these?

  1. Define a style of working before I start the project – I need to chose if I am going to do just type, type and image or just image before I start working as throughout the project I found that I kept changing my mind. To start with I wanted to work with a predominately image based sequence,  however my strength and interests are in typography – this is something I should have played. Even if I had decided to chose to use mainly images, I feel that my Photoshop skills also let me down when trying to change photographs.
  2. Research more techniques that I have learnt in the after effects sessions and ask for more help about the program – I found that because I was in such a muddle for what I wanted to put in the sequence that I spent a lot of time trying to story board out my ideas which then didn’t leave much time to create the video, this then panicked me and so I just used basic tools in after effects. If I had more time I would go back and master some of the more advanced effects so that my video would look more professional
  3. Keep it simple – from the start to the end of the top 10 project I was trying to bring too many pieces of information / ideas / photographs together to try and make the project more complex but in the end it just made the compositions look cluttered, unorganised and not very clear.
  4. Time management – I spent too much time worrying and attempting to story board rather than selecting the appropriate media, testing out, rendering, getting feedback and making adjustments to my idents and title sequence. This meant that I soon began to run out of time and I feel that I may have rushed the last part of the project.
  5. Planning ahead – always have a clear plan of what I am going to create, how I am going to create it, the time it will take to create it and leave time for any improvements. This will make my projects more professional and finished in my opinion. 



Thursday, 8 December 2011

TASK 2 - Group Tutorial Prep

WHAT IS INDUSTRIAL EXPERIENCE

Industrial Experience is a chance for students to explore and test out different design workplaces and design areas and to see if they would want to work professionally in them. It is a chance for them to see how graphic design is in a work place
Some of the areas you can go into are;

  • Web / Screen based design
  • Typography
  • Print based design
  • Packaging
  • Promotion
  • Advertising
  • Publishing
  • Editorial
  • Branding
  • Identity
  • Environmental Design


WHAT CAN YOU LEARN FROM INDUSTRIAL EXPERIENCE

Industrial Experience is a chance to try out and gain a true understanding of how a graphic design work place will work. It is a chance to make contacts and start networking as well as brief insight into working with others on a professional level. It is a chance to ask questions, fill in the gaps in your knowledge and also learn about other areas within the industry you go into such as the legals and copyright. You can get hands on experience with working with clients, and depending on where you get this industrial experience it is a chance to work with clients all over the world. Though this, you can learn the demands and expectations as wells a the stages of designing for clients.

WHAT FORM / FORMAT COULD INDUSTRIAL EXPERIENCE TAKE

The industrial experience could take place either in the UK or abroad. Depending on what area you are interested and your ambitions will depends on the size of the company / studio.
You may chose to work along side a free-lancer, of a small studio, but you could also get a place in a large company that deals with big clients.
This experience could last from between 1 and 3 weeks, depending on your timings and their schedule.

WHAT AREAS OF INDUSTRIAL ARE YOU INTERESTED IN.

I am interested in design for print after enjoying module OUGD201 so much. It is a very broad but very exiting industry. In particular I am drawn to Packaging and Promotion of products, however I still want to work in Branding and Identity. If I could, I would also like to have an industrial experience in Publishing and Editorial as I have a love for type and layout.

WHAT ARE YOUR CONCERNS ABOUT INDUSTRIAL EXPERIENCE.

Firstly my concerns are about finding Industrial Experience, both here and abroad. Also I am concerned adapting to the Graphic Design industry and meeting their demands and expectations. I am worried that my lack of experience and knowledge in comparison to current employed designers will hold me back or make me feel out of place. I am also concerned about my designs being liked / accepted and that the clients I work with will be satisfied.

Tuesday, 22 November 2011

Enterprise session - Plan sheet


OUGD201 END OF MODULE EVALUATION


What skills have you developed through this module and how effectively do you think you have applied them?
I have learnt how to successfully develop a brand and identity for a concept from scratch and the processes I need to go through to achieve this. From this skill it has meant that my hand skills have greatly improved and my ability to produce thumbnails of logos at speed. My software skills have greatly improved. I am now able to use the Adobe programs in a more professional manner; colours, layout and pre-flight checks. My research ability has improved, I have learnt to think beyond the main subject that I am researching to all the different surrounding subjects (strands of information) that are connected to my ‘good’, hence having a broader understanding and a better ability to develop a successful idea. I have a better skill designing for print and talking to printers; through visiting the printers, Lorenzo’s seminars and producing the Top 10 Manual I have a clear working process and understanding of what you need to consider and know before you even start designing for print e.g. stock, printer type, number of copies, bindings, finishes and costs.

What approaches to/methods of design production have you developed and how have they informed your design development process?
I have a better understanding of the process and elements I need to talk about and plan before I start designing for print. I need to know where I want my design to be, how many copies I need printed, what print process it is going to be printed through, the costs, the stock and the finishes. I have learnt that all of these factors will greatly affect the outcome of your print e.g. the stock can make or break your design, it is one of the most important things to plan before you start designing. I have learnt how to make your concept and rationale watertight; this makes your design process more effective, direct and well planned.

What strengths can you identify in your work and how have/will you capitalize on these?
Through the studio tasks I have learnt to research and evaluate more effectively. Last year relied heavily on information and designs from the Internet but this year the majority of my design for print has comes from various books from the library. This has greatly increased my awareness and knowledge of print and their processes and techniques have really helped my design strategies. My development of branding and Identity have greatly improved, throughout this module I was constantly making changes and improving my brand design and logo until I was completely happy with it and content that my brand was appropriate and accurate at representing my Good. I have really enjoyed every part of this module, I have become really motivated in my work and as a result I am producing a much better quality and quantity of work.

What weaknesses can you identify in your work and how will you address these in the future?
I still feel that the tone of voice and content of my promotional work can be greatly improved. I think that I need to condense the information and make it more appropriate to my target audience. Furthermore, although I had a target audience, I still feel that it was too broad and I constantly need to make reference to who this audience is, where I can target them and how I can make my designs successfully stand out and catch their attention. Although I feel my time management has vastly improved since first year, I still have found that I need to plan daily targets and then evaluate how well I have conformed to these.

Identify five things that you will do differently next time and what do you expect to gain from doing these?
1.     Planning ahead – at the start of the module I didn’t plan ahead enough in relation to what I need to consider before I start designing.
2.     Target audience – although I initially felt that I defined my target audience, I feel that for the next module I need to clearly define this, and how other designers have caught their eye in terms of design materials, language and context.
3.     Resources – I need to make the most of the college resources earlier on in the module e.g. screen print and letter press. I think that this would have provided me with more opportunities and exploitation of print processes.
4.     Time management – this has greatly improved since last year but I feel that I spent too much of my time researching which ate into my designing and process experimentation time.
5.     Blogging – this is another area where I have improved in however I need to make sure that I evaluate and write down every part of my thought process. As a part of the evaluation process, I feel that I need to talk to the tutors more about my work in the studio development sessions.

6.How would you grade yourself on the following areas:
(please indicate using an ‘x’) 

5= excellent, 4 = very good, 3 = good, 2 = average, 1 = poor

1
2
3
4
5
Attendance




x
Punctuality




x
Motivation



x

Commitment



x

Quantity of work produced


x


Quality of work produced


x


Contribution to the group



x